Tenpei Sato
Tenpei Sato was only 6
years old when his musical journey began with piano lessons. Leap
ahead to his first composition, a love song written for guitar
at the age of twelve. Times change, but a musician's vocation
never fades. Today, Mr. Sato writes for anime, video games, live
action films, his own solo endeavors, writes books, articles for
magazines, and produces a band. Currently, Mr. Sato's preferred
instruments are synthesizer, piano, and guitar. Meet this irrepressible
artist who is on one heck of a prolific streak!
RB:
How did you get the job for Rhapsody and how long did you
work on it?
TS:
Ever since I was a junior high school student, I have been interested
in plays, besides music, performing as an actor and making plays
as a director. I have made a lot of musical songs since then,
that is why I took charge in Rhapsody, which is musical
RPG. I still work as a voice actor sometimes. I spent about three
or four months on working on Rhapsody. I wrote about 40
pieces of music. Among them about 10 pieces are songs. I bet you
can enjoy more than 20 songs from the second game. I am not sure
if they will release the second game in the U.S.A., but please
look forward to it, since the music is much better than the first
game.
RB:
What was your influence for the music of Rhapsody?
TT:
I like Disney music and drew much influence from them. I especially
like The Beauty and The Beast and The Lion King.
I hope I will be able to work with them on music for musical animation
movies in the future. I recently enjoyed Toy Story 2.
RB:
How did you approach writing the music for Rhapsody?
TT:
I naturally came up with the music when I was looking at pictures
of cute characters. I tried to make it simple so that everyone
will feel like singing along with the music. Nowadays, music tends
to be made by focusing too much on the rhythm, but I dare to persist
in melody and harmony.
RB:
How much freedom did you have writing the music for Rhapsody?
TS:
I had as much freedom as I wanted.. However, I tried to make the
music full of interesting ideas so that it would be easier for
the staff in charge of the Computer Graphics to do their jobs.
RB:
Tell us about a specific memory working on Rhapsody?
TS:
I really had a good time when many of the voice actresses and
actors came to my private studio in Shibuya and we recorded the
songs together. I also tried singing some of the vocals. At my
studio I have many recording systems, which the voice actresses
like, as well as the pretty atmosphere.
RB:
What was your favorite aspect of Rhapsody?
TS:
More than anything else I prefer the musical scene. I love to
see pretty characters singing and dancing. I recommend you to
listen to the songs with a big stereo set, while singing and dancing
along.
RB:
Are you working on Puppet Princess 3 (if released in USA
would be Rhapsody 3).
TS:
Yes, I did. I worked on it this past Summer, which was very very
hot. I had begun to use ProTools24MixPlus recording System at
my studio for Puppet Princess 3. Because of this newest
system, I could record the songs with high quality sound better
than before. I like two duets that I composed. One is a ballad
of friendship, and one is a ballad of Love. Both Songs have beautiful
melody and harmony.
RB:
Who are your influences?
TS:
Queen , Kate Bush , Ryuichi Sakamoto , Isao Tomita.
RB:
That's a name I haven't heard in a long time, what do you like
about Kate Bush?
TS:
I think she is fantastic! I like her originality, emotion, vocal
style and sense.
RB:
What is your favorite genre to compose for?
TS:
I like blending the classic, pop, rock and ethnic sounds with
synthesizer music. I studied ethnic sounds when I was in "Geinoh
Yamashiro-gumi" , which produced music in AKIRA. People
in this group are studying ethnic music from all over the world
such as Asia and Africa. Their musical performance, such as Gamelan
music, Kecha from Bali and Bulgarian chorus, is highly praised.
I am going to dance Kecha every summer.
RB:
Tell us about Akira?
TS:
I was a member of Geino Yamashiro-gumi which made the music by
combining Gamelan, Asian, African and Rock music. It was highly
praised.
RB:
How did you get the job for Choro Q?
TS:
Mr. Odagiri, who was the game's director , liked my music and
he called me.
RB:
How did you approach writing the music for Choro Q and
how long did you work on it?
TS:
I tried making magnificent and heavy sounds that would be as good
as music in Hollywood SFX movies. Please listen to the music with
a big speaker. I worked on Choro Q for three months.
RB:
Any memories of working on Choro Q?
TS:
I tried pretending that I was using a real orchestra by using
synthesizer, programming MIDI data. Making music with MIDI techniques
is one of my policies. This is an important technique to put real
life into the machine and make the best of it. I also wrote a
book at the same time called Computer Music Super Beginners
Manual from the Softbank company.
RB:
Are you working of the PSX2 version of the game?
TS:
Yes., in September I composed and recorded a theme song for the
new PSX2 Choro Q. The song is written in English and is
very soulful . The singer is a woman who has a very powerful voice!!!
The new Choro Q will be released some time in December
in Japan. I also worked on Billiards EX and American
Arcade, a pinball game, for the PSX2.
RB:
You have composed music
for live action films?
TS:
D#1 is a movie that
was released in 1997 in Japan. This movie was exhibited at some
film festivals in Europe. The soundtrack is very artistic and
received a prize at a festival in Sweden! It was more of an honor
than an award.. I performed as an actor in the movie and even
had a few lines. I wanted to be a hero, but ....
RB:
What are the positives and negatives about creating music in Japan?
TS:
The positives - I love Japanese instruments and enjoy playing
them. I am producing a rock band called "Tora Band", who play
Japanese instruments. I love the sounds of Shamisen, Shakuhachi,
Wadaiko, and Fue. The negatives - I wish I could write more English
songs and also study more English
RB:
What do you think is the future of game music?
TS:
I guess the game music scene is becoming hot. I hope the media
will except it as an art form and treat it like other genres of
music.
RB:
Please tell us about your work on Brigandine GE ?
TS:
Brigandine Grand Edition is a simulation game released
in 1998. I received a commission to compose new sound track by
e3staff (Atlus USA). Brigandine GE has better music, graphics
and animation movies. The music has a splendid orchestral sound
just like movies about history.
RB:
Who would you most like to make music with?
TS:
Brain May {from British rock group Queen}. Because I want to make
grand music by combining his guitar arrangements with my synthesizer
arrangements.
RB:
Do you have any advice for people who want to compose music?
TS:
Music is an
estate given to human beings. I want them to listen to lots of
music and create lots of original music. The music which exists
now is too much on the side of dancing music, and even digital
music has begun putting break beats in. I wish they would persist
in making original music with melody and harmony.
RB:
Any last words?
TS:
Please listen to my new album Shell:Bullet . This one has
very artistic and beautiful sound as I sing and read poems . The
disc is produced by Kunihiko Ikuhara , who is very popular with
Anime festivals in America and Europe because of Utena.
It was released by King Records July 21, 2000. This is one of
my most favorite albums because it has a very charismatic and
experimental sound.
RocketBaby would like
to thank Mr. Sato for answering our questions. We look forward
to his music on the Playstation 2
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