Date
of Birth: April 9, 1964
Place of Birth: Nishinomya City(Hyogo), Japan
Favorite Food: Chicken, Pudding
Favorite Drink: Green Tea
Favorite Movies: Star Wars, ET, Big Blue Web
address:DJ
ALice
Career:
1987 - 1995 Nintendo
Co. Ltd. 1995 - Freelance
Discography:
WARNER MUSIC JAPAN
: Game Music Concert The Best Selection /WPCL-709, TOSHIBA EMI:
Nintendo Super Famicom Game Music /TOCT-6429
Credits:
Super Mario Kart, Ice Hockey, 3D Hotarry, Sim City, Vs. Excitebike,
Yuyuki, Pilot Wings, ETC. Lagnacure (SFX), Maning's Battle Bugs
Rocketbaby: How did
you begin your music career?
Soyo
Oka : After graduating music
university I thought there would be a big future in game music.
In 1987 I became employed by Nintendo and worked under Shigeru
Miyamoto.
RB:
How was it working with Shigeru Miyamoto?
SO:
Mr. Miyamoto was my boss and we worked in the same section at
Nintendo. He supervised all the games which I worked on. I respect
him very much.
RB:
How involved with the music was Mr. Miyamoto?
SO:
He would usually entrust sound to the director and the sound team,
although he would give us useful input, but we were free to compose
what we wanted. Sometimes when we worked against deadlines he
would become severe.
RB:
Who are your musical influences?
SO:
Prokofiev, Rachmaninoff, Chopin, Debussy, Stravinsky, John Williams,
Lyle Mays, YMO, Queen, and Chick Corea .
RB:
Have you ever worked in the USA?
SO:
No, but last year I almost did. I was contacted, but I had too
many doubts about the contract and I declined the job. I would
very much like to work in the USA.
RB:
What other types of music do you compose?
SO:
Since working independently I have done TV commercials, multimedia,
commercial videos, dramatic music, arranging and writing numerous
articles for Japanese music magazines. I also might be doing some
music for Playstation 2 and Dreamcast music soon. This year or
next I might be doing a solo album. I really want to score films.
RB: Do
you play video games?
SO:
I like music games such as Parappa the Rappa, Unjama Ramy, ADepth,
Dance Dance Revolution and Beatmania. I also like Gradius.
RB:
Who are some of your favorite game composers?
SO:
I do not have a favorite game composer but I respect and like
Yoko Kanno. I also like the music of the legendary senior composer
at Nintendo Koji Kondo.
RB:
What is your favorite music that you have composed?
SO: Mario
Kart: "Rainbow Road" "Theme of Princess" Sim City: "Metropolis
Theme" Pilot Wings: "Select Music."
RB:
What about the differences
between other consoles and SNES when creating music?
SO:
With the PSX and Saturn it is easy to use the Nubus slot and PCI
slot of the Macintosh and put the sound on their boards. The sound
development of Dreamcast uses a soundbox with SCSI and increases
the sound development for composers. During the game the placement
of music still resembles the SNES. We still sample tones and use
sound libraries that we reproduce in a music sequencer. In addition
the Dreamcast uses a streaming technology, but technology is always
progressing.
RocketBaby
would like to thank Ms. Oka for chatting with us.
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