Shinji Hosoe
Born:
August 28, 1967 Gero Hot Spring, Gifu, Japan
Education: Computer
graphic vocational school
First Game Worked on: Dragon Spirits
Favorite Drink: Alcohol,
especially spirits
Favorite Food: Sea Urchin, all sea
foods
Hobbies: It is the same as music
and work. Back drinking.
Influences: All techno artists and synthesizers
artists.
Favorite TV Show(s): News, I seldom watches
television, because game play is always carried out. :)
Favorite Movies:
I will be excited if a sword
and sorcery movie comes out. Favorite things are "Highlander"
and "Brave Heart."
Websites
Troubador
Records
Super Sweep
Megahan's
Hell
Credits
Include:
Technic Beat
Tekken
Ridge Racer
Bushido Blade
Street Figher EX
Ever Blue 2
Driving Emotion Type S
Cyber-Sled
RocketBaby: At what age did you become interested in music?
Shinji Hosoe: At the age of 8 I was
in to, the "Planets" which Mr. Isao Tomita recorded.
I was very impressed.
RB: How did you break in to the game business?
SH: NAMCO, LTD., I was acting as a part-time
game tester. Then, I succeeded in infiltrating into a development
post. The first game I worked on was the music of Dragon Spirits.
My composition experience began from here. In those days time was
short. However, NAMCO, LTD. did not think that I was making music
as I was working on it secretly. I was supposed to be a part-time
CG artist.
RB: Can you describe your music while
working @ Namco?
SH: They were only wonderful games. I especially like
the games of the 80's and 90s. Although
arcade games have many special things, it made work pleasant. My
favorite game is TEKKEN. The
game play was carried out secretly in the dead of night. Moreover
I like Ridge Racer too.
RB:
How did you begin working with Takayuki Aihara and Ayako Saso?
SH: Ayako is the newcomer who came aboard
when I did my company movement.
Takayuki has been making unique arrangements of my music for a long
time.
I was very impressed when I first heard his original stuff and we
have worked together
ever since.
RB: How do you work together as a unit?
SH: Usually, the command
is automatically done by a superior official.
RB:
Please share your thoughts about the following composers:
Takayuki Aihara- The classic simulation
using the synthesizer which he makes is very wonderful.
Ayako Saso- She is very dexterous. She
knows a lot about music and can write any style of music.
I want to follow her example.
Hitoshi Sakamoto- His music is very
unique -- I like his music. It is very sexy. He is my number one
drinking friend.
Yasunori Mitsuda- His sensitivity is
very wonderful. The depth of his musical knowledge about Northern
Europe has charmed me very much. He is one of the musicians you
respect.
Yuzo Koshiro- He is smart. I respect
him very much. His musical sense is very good. How do you become
as good as him?
Nobuyoshi Sano- He has the view which
looks at fashion. He is always creating a new sound . He is wonderful.
RB: Please tell us about O. M. Y.
SH:
We made O.M.Y. immediately after reproducing Yellow Magic Orchestra.
I wanted to hear older Y.M.O. It was decided that we parody Y.M.O
instead of copying Y.M.O. It is technopop music. It is accidental
although it is said that Y.M.O. is resembled. It is not related
to a game at all.
"I get angry working
too much."
-Shinji Hosoe 2002
RB: Please tell us about Troubadour Records?
SH: Troubadour is a double
bonus for us, but it also doubles our debt. We wanted to create
a label for you to listen to our music which is not related to games.
I want to release music overseas. However, since my foreign language
is weak, it is difficult. (Hint: Cocoebiz has started
selling Super Sweep. Click the logo under the menu.)
RB: Why do you create music?
SH: For
us music is the food we eat and the air we breathe.
RB: What is your process for creating music ?
SH: I create my music at my house
or the companies studio. When the whole musical images comes into
my mind, the rest is easily materialized.
RB:What are some of your favorite game you worked on?
SH:
It is difficult for me to comment on my many works. Each is a wonderful
game. My two favorite works are music from Street Fighter EX and
Cyber-Sled. As for me, it is pleasant to make the game music for
arcades. I will be excited if there is a restriction of hardware.
RB: Which game console or arcade system have you enjoyed
working on the most ?
SH: It is Namco's System2. It is my favorite
because it has an excellent sound driver.
RB: What is your fondest memory working in
the game business?
SH: I like the wrap parties. :)
RB: What advice can you give to those who want to
create music?
SH: In general music composition is easy,
but time is required to study music. You must be creating music
all time and make sure all your actions feedback to the music. It
is important to make music without giving up and to observe the
sound.
RB: What is in the future for Shinji Hosoe and Sweep?
SH:The future is not visible. I want to create
music for the games of various genres. A target is to create game
music until I am very old. Many of my friends know people who resign
from music composition, but I think it is best to create music throughout
one's life.
A big thank you to Shinji Hosoe for taking the time to chat.
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