Tsukasa Saitoh
Born:
March 23, 1975 Fukushima, Japan
Education: Saitama University General
Education
Favorite Drink: Tea
Favorite Food: Barbecue
Favorite TV Show: Comedies
Favorite Music: Techno
Favorite Movie: Quentin Tarantino
movies
Favorite Game: Soccer games
Influences: Friends
Hobbies: Watching TV
Studio Gear: Studio gear-Roland
JD-800, Roland S-760, E-MU Proteus2000, YAMAHA O1V, MOTU micro
express
Sound Tools: Tools-Steinberg
Cubase VST, Sonic Foundry Sound Forge
Website: http://www.fromsoftware.co.jp
(J/E)
Email: webmas@fromsoftware.co.jp
Credits:
Kings Field IV (sound producer)
Armored Core 2 (sound producer, composer)
Eternal Ring (sound producer, composer)
Evergrace (composer)
Frame Gride (composer)
SPRIGGAN -Luna Verse- (composer)
Echo Night 2 (composer)
Shadow Tower (composer)
Echo Night (composer opening music)
Armored Core Master of Arena (composer)
RocketBaby:
At what age did you become interested in music?
Tsukasa
Saitoh : I became interested
in music when I was in the 5th or 6th grade. I joined a brass
band. When I was in 10th grade I bought a synthesizer and studied
by myself and started writing music. The first song I wrote was
like house music.
RB: When did you
do start working at From Software?
TS:
I started working for From Software in February
1998. I was looking for a job after college related to music and
found their ad.
RB: What is the
best aspect about being a staff composer?
TS:
Having the way to express one's own music is a positive aspect
and losing private time is a negative aspect.
RB: What were your
influences for Armored Core 2?
TS:
It was Mijk van Dijk. I have listened to his CD's so I was happy
to work with him. He raised my spirits.
RB: Did you work
closely with Mijk Van Dijk and what did you think of his music?
TS:
I met him only once when he visited our office, but he was still
a very nice person. He answered so courteously to my poor English
questions. I like his music. We had an Armored Core 2 releasing
party at a club and Mijk was DJ. It was really exiting and fun.
RB: How long did
you work on Armored Core 2
TS:
I worked on AC2 as a sound producer for 3 months and wrote 7 pieces.
I had as much freedom as I wanted.
Click images to
hear Real Audio samples
RB: Why do you
create music?
TS:
I'm not sure, I haven't thought about it so seriously before.
But I can say creating music is one of the ways to express myself.
RB: What are your
strong and weak points as a composer and musician?
TS:
That's a hard question. Maybe getting my
ideas into shape quickly is a strong point, but it can be a weak
point sometimes.
RB: What were your
first impressions of the PSX2?
TS:
I was surprised that I could use a much bigger size of data than
the PSone. I was like, "Hey, are you really sure that I can use
that much data for sounds?"
RB: Which is your
favorite console (all) to work on and why?
TS:
Of course PS2. I can do many things with it's greater capacity
for sounds.
RB: How did you
create the music for Eternal Ring?
TS:
I composed the main theme first, and then I composed the
other stuff by listening to the main theme as a motif. That's
why many songs of Eternal Ring have similar phrases.
RB: What were your
influences for Eternal Ring?
TS:
There are not so many influences but I tried to use woodwind
instruments like flute and oboe.
RB: What was it
like working on Eternal Ring?
TS:
I worked on Eternal Ring all the time and wrote 12 songs. I think
I had the same freedom as Armored Core 2. The only request made
by the producer was to have the melody easy to remember.
RB: How do you think
the music for Eternal
Ring turned out?
TS:
As I told you before we had the same melody as a motif. It gave
unity to Eternal Ring's music even though the composers are different
(Keiichiro Segawa and Yuji Kanda are the other composers). I don't
think it's inferior to any other RPG soundtracks in the unity
of music and expressing the view of that world.
RB: How closely
do you work with other From Software composers?
TS:
Very closely. We always work together in one room.
RB: What is the
future of game music?
TS:
Right now, I think game music is for people who have played
or like games. If getting music from the Internet becomes more
popular and easier, others who are not interested in games would
have an opportunity to listen to it. I hope that not only game
players, but all others will enjoy listening to game music.
Click on image
to hear Real Audio music sample
RB: What is your
favorite From Software game that you have worked on and why?
TS:
It's Armored Core 2. This kind of game is really fun to play.
I worked as a debugger but I almost forgot about it when I was
competing with others. I also think I composed my best music for
Armored Core 2. I like to compose this sort of music and I'm satisfied
with its quality.
RB: Any advice
for those who want to create game music?
TS:
You should listen to many kinds of music because you can get many
ideas. Let others listen to your music and get their impressions.
RB: Any last words?
TS:
I will be very pleased if you become interested in our games and
soundtracks by reading this interview. I hope you will have fun
playing our games, so please try them!
RocketBaby would like
to thank Mr. Saitoh for taking time to answer our questions. Special
thanks to From Software and Noriko Ozaki.
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to Interviews
Music
used by permission of From Software.
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