RocketBaby:
How did you come up with the idea for Tomak?
Gun
Kim: When I got the idea of Tomak, I was looking at one
of our graphic designers and a plant on her desk. ^^;
RB:
What are the most important characteristics a composer should
have?
GK:
Talent and effort.
RB:
What kind of role does Tomak's music play in the game?
GK:
Tomak is a love simulation game. I wanted the player to get
into real feelings with Tomak.....For that, music is the most
important part of the game.
RB:
What were your instructions to Sueng Woo Han?
GK:
Work hard. haha...just kidding...I am also a president of SEED9
and I believe in our team. Music is art and musician is the
artist...what instruction? I don't know.....I am pretty sure
he knows music alot more than I.
RB:
What is your favorite tune that Sueng Woo Han composed?
GK:
"A Song of Farewell,"
it's piano song. Lots of people like it.
RB:
How close does Tomak's final product match your original
concept?
GK:
80%.. but I am pretty satisfied with the final product......about
the 20%....Don't worry about it....soon you will see the whole
different aspect of Tomak...in different platforms and different
stories.
RB:
Will Tomak appear on any of the current game consoles?
GK:
Yes, it's already in progress and....well
I hope you guys in U.S. and other countries can experience our
console version....actually mini-console. But that console is
available only in Korea.....for now. Oh...also, it's not going
to be the same game. Like I said, different platforms and different
styles....and different genre.
RB:
Any final thoughts?
GK:
Thank you~ I wish Tomak could be published in U.S. and you guys
can enjoy Tomak. Well...we are trying damn hard. ^^; Once again,
Thanks.
Discuss
this interview at RocketBaby's
Forum.
Translation
by Ryan Kim (Seed9)
Thanks
to Gun Kim for taking time to chat with us. Thanks to Seed9
and Ryan Kim.
Back
Game Developer
As low as $2.91 per issue!
If you are a professional computer game developer looking for
a magazine that will both inform and inspire, then makes designs
to get Game Developer. Written specifically for the development
team, every monthly issue of Game Developer covers issues of interest
to the computer game development community. From the latest designs
and innovations to profiles of the people who make the industry
thrive, Game Developer puts a wealth of information at your reading
disposal.