Final
Fantasy VI
Grand Finale
Purchase
NTT/Polystar
PSCN-5004 (JPN)
composed
Nobuo
Uematsu
Arranged
by
Shiro
Sagisu
and Tsuneyoshi
Saito
1. Opening Theme - Tina 2. Cefca
3. The Mystic Forest 4. Gau
5. Milan de Chocobo 6. Troops March on
7. Kids Run through the City Corner
8. Blackjack 9. Relm 10. Mystery Train
11. Aria Di Mezzo Carratere
11 tracks
54:27
But it ain't
a normal arrangement. Think of a track from the FF6 OSV you'd
like to hear arranged. Okay, now think of one besides "Tina"
or "Aria Di Mezzo Carattere". Chances are, it ain't
in this album, which seems to go out of its way to sidestep
the obvious choices for orchestral rendition. And the styles
of the arrangements themselves are odd too - would you think
of arranging the "Blackjack" airship theme like a
Delta Airlines commercial? Or the first half of "Kids Run
through the City Corner" like something out of a Godfather
movie score? Or "Mystery [a.k.a. Phantom] Train" like
background music for a train trip through Louisiana Cajun country
on Halloween, with the second half of the trip taking place
in the dining car (a very pigeonholed but accurate description)?
It's odd. It's odd all around.
What's weirder
- the approach works. The disc's gambit depends upon taking
the original, basic compositions in a whole new direction -
and away from the qualities that endeared the original tracks
to fans, which probably constitutes much of the reason why a
lot of folks find Grand Finale objectionable - it's not tailored
to cater to or indulge to FF6 fans. But the new interpretations
convey the intended moods and spirits perhaps better than the
originals - the creeping eerieness of the Phantom Forest, the
sense of the grand freedom of flight and the luxurious expanse
of the skies in the airship theme, the oppression of "Troops
March on" (strangely effectively paired and contrasted
with an exhilarating passage later in the piece), the erratic
pacing and on-the-edge, almost tense playfulness punctuated
by sudden, violent, explosive crescendos that so befits the
subject of Kefka's theme, and the fluid violins of "Kids
Run through the City Corner" that communicate the pastoral
calm of a small village so much better than the in-game version's
rinky-dink instrumentation. And who cannot enjoy hearing, yes,
Celes's aria in stately, full-operatic splendor, sounding for
all the world like something you'd truly hear at a night at
the Met, or the opening theme that makes true full use of the
orchestra with its ominous Wagnerian prologue and its bold,
adventurous, wondrous performance of the opening variation of
Tina's theme, each distinct, beautifully-implemented instrument
- delicate and ethereal yet strong flute, swelling horns, persistent,
driving violins, triumphant bells - coming together into an
awesome personification of the boldness of journey and the wonder
of the unknown, perhaps the best arrangement of any track ever?
(The only track that significantly fails in any way, in fact,
is "Relm", due entirely to an obnoxious bagpipe in
the foreground that stomps all over the hearth-and-home light
woodwind and warm violin every time it rears its cacophonous
head. Based upon this track and the OSV's "Relm",
the composers would be well advised to stay away from bagpipes
all together.)
Certain
renditions, like the very Vivaldi-ish "Gau" and "Milan
de Chocobo" (which sounds like it could serve as the background
music to a chocobo nature documentary), take their time to unfold,
but then, most of Grand Finale's tracks are slow to develop
and rambling and exploratory - the music here, unlike, oftentimes,
its source, doesn't have an agenda to pack the most emotional
punch in a short allotted time. It's a lot like...regular, classical
orchestral music. Much of Grand Finale takes thought - and second
thought - to fully appreciate, but it approaches its subjects
with a maturity I've found nowhere else in the game music world
and is perhaps the album truest to the words "orchestral
arrangement" I've yet heard.
Reviewed by
Rebecca Capowski
(originally published on her site)