August 10, 1972 Osaka, Japan
Education: Musashino Academia Musicae
Favorite Drink: Red Eye
First Game: King's Field 4
Favorite Food: Sashimi
(Though I don't have a car)
Influences: "Shinsengumi Keppuroku"
Favorite Game(s): UFO, Chu Chu Rocket
Favorite Movies: Drugstore Cowboy,
Nuovo Cinema Paradiso
Sound Tools: Sound
Forge 4.5, Samplitude 2496, TRITON-Rack, POD2.0
King's Field 4 (PSX2)
RocketBaby: At what age did you become interested in music?
Yuki Ichiki: When I was 4 years old,
I started taking violin lessons and that made me
interested in music. The first song I composed was "I'm tired
of raining", I guess. It was
during a summer vacation when I was 8 or 9 years old and it had
been raining for many
RB: How did you get started in the game making business?
YI: I was just lucky. I had no experience
or knowledge about a game making business
but the company found my music interesting when I applied.
RB: What is your process for creating music?
YI: I have two processes and it depends
on the situation. One is that I just wait until a
good melody occurs to me and then I create rhythm and accompaniment.
that I get an interesting melody by chance when I'm operating a
computer and then I
put the melodies together. For Murakumo I First created the entire
music in my mind
and then input in to my PC.
RB: What kind of music did you create for Murakumo?
YI: I imagined a guitar rock music of 1980s
RB: What was most difficult problem creating the music for
YI: Since I like to create
a complicated music, creating simple and hot music was the most
RB: How did you over come the
limitations of the hardware creating the music for Murakumo?
is our first Xbox game and we haven't seen the limitations of the
RB: If you could change anything about Murakumo's
music, what would it be?
YI: It would be the order
of the music. It could have been more exciting game if the order
does not depend on where I am."
-Yuki Ichiki 2002
RB: What inspires your music?
YI: There isn't one thing
in particular; rather, a lot of different things give me inspiration.
I tend to come up with tunes when I do things that are not part
of my daily routine, like
traveling. But even during my everyday life, I come up with tunes
when I’m emotionally
moved. By looking at a beautiful picture, scenery, tasting something
delicious, scents that
bring back memories, happy and sad things… Anything that moves
my emotion gives me
RB: What kind of Environment do you create your music
my desk in the company office, wearing a shirt and putting on a
RB: Do you ever seek the advice of the other From
Software Composers? Is there competition between the From Software
YI: Of course I do seek the advice
of other composers. They are the first people who listen
to my music. There could be a competition between the composers
because we are all creators,
so we sometimes become sensitive about the music of the other composers,
but it's hard to see
a serious competition.
RB: What advice would you give to those who want to create
YI: High grade PC and music devices are now getting
cheaper these days, and it helps
us to create high quality music by yourself. But you cannot rely
on PC or music devices
completely because the most important thing for creating music is
your sensitivity and
imagination. Please mellow and train them. The senses will help
you very much in the future.
RB: Any final thoughts?
YI: The sound track of Murakumo will be released
in near future. I hope many people who
like the music of Murakumo listen to it.
A big thank you to Mr. Ichiki for taking the time to chat. Thanks
to From Software and Noriko.