Evergrace 2/Forever Kingdom (PS2/1998)
Armored Core 2 (SNES/1994)
Cookie & Cream (SNES/1996)
RocketBaby: How does Rune's (USA: Lost Kingdoms)
music differ from your other music ?
Kota Hoshino: Evergrace had only one
composer which was I, but Rune had several composers to make popular
appeal and different kinds of music. Every experience from previous
games helped me to deal with the situation. For this time, I learned
how to keep my balance. For example, when to relax or when to make
"At first, I created
the rhythm, and then I put
some appealing phrases on it."
-Kota Hoshino 2002
RB: How did Rune's scenario and settings inspire your music?
KH: The scenario and setting didn't matter.
The atmosphere of the map inspired me, and I tried to
make suitable music to the map.
RB: What was the most difficult part creating Rune's music?
KH: As Rune is our first Gamecube game,
there were a lot of difficult parts but collecting ideas and requests
from the staff and arranging them are the most difficult. The good
part is that I gained a lot of know-how from creating Rune's music.
RB: Did you feel any pressure to give
Rune a particular sound?
KH: The rhythm and the melody were the points to create
particular sound. I didn't feel a lot of pressure to compose music,
but as it was the first time to create music for Gamecube, I felt
to create Gamecube sound.
RB: What is your favorite part of Rune's music?
KH: The impression of the flute. I think it
went right. I piled up various sounds of the flutes and edited by
RB: Any final thoughts?
KH: Rune is very fun game. Using the cards
is very interesting. We hope you will enjoy playing it.
A big thank you to Mr. Hoshino for taking the time to chat. Thanks
to From Software and Noriko for their help.